Hi! I'm Jess Connell. I'm a recent MICA grad (Illustration '17) and fledgeling game designer. My first game, C'est La Bee, was made collaboratively in 2015 and is a tabletop game focused on the mechanics of card drafting and worker placement. I've been making 2D games since Fall 2016. I've made a lot of prototypes for class that explore specific mechanics, and the most successful game I've been a part of is A Fruitfall Harvest, which was featured on MICA Portfolios in February 2017.