Hi! I'm Jess Connell. I've recently graduated from MICA with a BFA in illustration and am a fledgeling game designer. My first game, C'est La Bee, was made collaboratively in 2015 and is a tabletop game focused on the mechanics of card drafting and worker placement. I've been making 2D games since Fall 2016. I've made a lot of prototypes for class that explore specific mechanics, and the most successful game I've been a part of is A Fruitfall Harvest, which was featured on MICA Portfolios in February 2017.
Created in Fall 2016 for Jason Corace's 2D Game Design course at MICA.
Work together with a friend to catch fruit in your net while avoiding branches! If you get stuck, one of you can drop your net to escape, but be sure to pick it back up!